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In 2007, Irrational Games released a spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales. In several " greatest games of all time" lists. Shooters, and considered it far ahead of its time. Influential in subsequent game design, particularly on first-person Many critics later determined that the game was highly The game received critical acclaim but failed to meet commercial salesĮxpectations. System Shock 2 was originally released in August 1999 for Microsoft Windows. It also incorporates role-playing system elements, in which the player can develop skills and traits, such as hacking and psionic abilities. Like System Shock, gameplay consists of first-person combat and exploration.
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Stem the outbreak of a genetic infection that has devastated the ship. The player assumes the role of a soldier trying to The game takes place on board a starship in a cyberpunkÄepiction of 2114. The alterations were made when Electronic Arts-who owned the System Shock franchise rights-signed on as publisher. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. System Shock 2 is a 1999 first-person action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios.